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Before you read this you are assumed to have basic knowledge about rendering. If not, you should read carefully before commenting.

Last month I was working on the hotel room design at the office. There were several options and the one I was working on was the standard room. Yes, when it says standard it means really typical and nothing special. It is just simple and like the other rooms you may have seen before.

After that, I took the 3D model I built for this option back home, and tried to re-render it on my own computer. I use finalRender [ link ] on 3DS Max while at the office I could only use the default scanline render engine. With finalRender I can do global illusmination very easily, and here I even pushed my techniques further.

This is the original image done at the office. The space looks okay but it is actually fake. With only that amount of light the room cannot be that bright. Also check the light on the wall, everything is actually unrealistic. Now this is the more realistic one:

This image is rendered with finalRender, and everything is based on global illumination. That means it should be this dark. Check all the lighting, as they are very realistic.

If you observe closely, you can see what I made with the light and glass materials. The left hanging lighting fixture is very realistic because I used SSS plastic material with finalRender, which can create very realistic plastic material. Its character is to scatter light inside the object. Another thing is the sand-blasted glass, which gives the effect of blurry refraction. I actually lowered the quality and so you can see some jitterness, but the effect is obvious. The light passing the glass pane was scattered to create the blurry effect.

Definitely a good exercise for me now it is time to add more details like books and magazines on the desk, and the slippers, stuff like that...

Btw, no retouching except 75% sharpened.

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Wow... some really cool materials in the second scene. Whenever I try any good subsurface scattering or translucent projections of light they never look very real. I didn't use final render though just the mental-ray raytrace engine. That room is quite cool too. I hope it is possble to have more light than that in the actual room though! The first render could look quite realistic but only to represent the room in daylight. It makes me want to make some more renders of interior spaces but my graphics card drivers are not working at the moment and the 3dsmax 8 trial is about to run out back to Max7.

By Sykotik, years ago | Nest-reply

man, if that room is nothing special than my room at home is....

very nice renders, i have to say. especially the 2nd render. The dark areas builds up quite a nice atmosphere.

great work!!

By DarkFire, years ago | Nest-reply

Isn't it amazeing how advanced this has become? WIth a mix of great personal skill, and awesome tech. You can now pull that Scene as an actual photo!

By Nohbudy, years ago | Nest-reply

Its amazing, sooner or later.

However, Ppl would become sick of the realism sooner or later. It was like when photography was invented, artist started to do things photography couldnt do.

By DarkFire, years ago | Nest-reply

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